|Commandos: Strike Force|
|Publisher(s)|| Eidos Interactive
|Series|| Commandos series
|Mode(s)|| Single player|
|Rating(s)||Teen, PEGI 16|
|Platform(s)|| Microsoft Windows|
|Input|| Keyboard, mouse
Released during the first months of 2006, the game makes a departure from the first three games. Although the missions are set-up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
The game attracted an overwhelmingly negative reaction, especially from those coming from fans of the earlier games in the series who see this a massive departure mainly due to the trademark difficulty instead giving way to a game that is much less so. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter gameplay but instead only hinted them and whilst being predominantly action orientated. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games.
- Unlike the previous games, this game has only three playable commandos which are the Green Beret, Sniper, and the Spy.
- This is only the last series where the Green Beret and Spy has a different nationality over the predecessor, while the Sniper retain the same nationality.
- This is the first game which feature shotgun, grenade launcher, and light machineguns.